Centurions

Centurions: Power Xtreme is a syndicated 30 minute American science fiction animated television series produced by Ruby-Spears and was animated in Japan by Sunrise. More information here.

Super Robot Wars DRP
In Super Robot Wars DRP, the Centurions were formed with the help of MITHRIL resources to address the rising cybernetic and robotic terrorism threats engulfing the Earth. Despite this, they are not closely affiliated, as most of the Centurion Operations are planned and decided by Crystal Kane and the 3 Centurions from the Orbiting satellite station 'Sky Vault'.

In this universe, Max Ray is an exiled Buisavian prince, who created the EXO suit technology from forbidden forays into the legendary protoculture artifact known as the Event Chamuv.

Their primary mission is to protect the human race from Doc Terror and HACKER, as well as their army of drones.

Max Ray
This is Max Ray from SRW DRP.

Aspects :

 * High Concept : Brilliant Sea Operations Commander
 * Trouble : Outsmart the Evil Genius, Doc Terror!
 * Drive : Becoming Man and Machine, POWER-X-TREME!
 * Relations 1 : Calm and Collected Leader of the Centurions
 * Relations 2 : Exiled Buisavian Prince

Skills :

 * +4 : Lore/SCIENCE
 * +3 : Exceed, Athletics
 * +2 : Will, Physique, Investigation
 * +1 : Melee, Shoot, Rapport, Mechanics

Stunts :

 * Supreme Underwater Operator : +2 to physical rolls to overcome when underwater
 * Becoming Man and Machine : Rather than Pilot, Max Ray uses Athletics for mecha related issues.
 * Power Xtreme : He may have a number of transformations equal to his Exceed skill.

Mecha : Green Exo-Frame (Water Operations)
Cruiser Tidal Blast
 * Head : Exo-frame Skyvault Linkup (Transformation system)
 * Body : Keel-fin Radar (Internal; +4 Notice)
 * Arms : Laser Cannons (Internal; +4 Shoot)
 * Back : Hydro Missile (External, Single-use weapon - per mission - +2 shoot attack that also causes damage to all enemies in the zone)
 * Legs : Hydro Thrusters (External; +2 athletics for rapid movement in the water. Can be used to 'jump' out of water and gain some air time.)
 * Head : Exo-frame Skyvault Linkup (Transformation system)
 * Body : Repulsar Lesion Cannons (Internal; +4 Shoot)
 * Arms : Grappling Hook (External, +2 Athletics for relevant use)
 * Back : Shark Missiles (External, Twice per mission - each use is a +1 shoot attack that also causes damage to all enemies in the zone)
 * Legs : Emergency Hydro Jets (External, May pay a fate point to instantly escape/succeed/win an athletics overcome roll while in water.)