OSIRIS

The Organoid-based Systemic Infiltration Regalia and Invader Sentry, otherwise known as O.S.I.R.I.S., is a special transforming mecha that seems to be based on the Variable Fighter. It is piloted by Zet Cypher. It is present in Super Robot Wars IO.

Stats
These are its stats according to the Fate SRW System.

Frame Form

 * Head - External - Instantaneous Adaptive AI
 * The result of the AI’s unique ability to acquire battle data and learn from years of combat. By using one Fate Point, alter each of the 4 Fangs’ Skill slots to the desired +1 Skill. This lasts until they are transformed again, or until the end of the mission.
 * Torso - Internal - Variable Fighter Core
 * Allows transformation to Jet Form.
 * Right Arm
 * (Transform Slot 1, Internal) Sword Fang +4 Melee.
 * A resonating crystal-edge sword. Can be replaced with the Lance Fang via a fold gate.
 * (Transform Slot 2, Internal) Lance Fang +4 Shoot.
 * A high powered extending beam cannon held and fired from the hip. Can be replaced with the Sword Fang via a fold gate.
 * Left Arm - External - Aegis Fang Mount
 * Holds the AI controlled bits. For one Fate Point, before or after a roll, add as many available Fang skill bonuses to your roll. Each Fang has its own 1 turn cooldown.
 * 2x Shield Fangs - Adds +1 Physique
 * 2x Laser Fangs - Adds +1 Shoot
 * Legs - Internal - Trans-Fold Boosters
 * +2 Deceive, +2 Notice
 * Shaped more like specialized boosters instead of feet, they emit fold particles that enhance the unit’s radar and disrupts enemy sensors.

Jet Form

 * Cockpit (Head) - External - Fang Resonator
 * While in Jet Form, the resonator module is activated. Allows greater control and power to the nearby Fangs. All fangs operating in the same zone operate at +2 of their respective skills, rather than +1.
 * Torso - Internal - Variable Fighter Core
 * Allows transformation to Frame Form.
 * Wings (L-Arm) - External - Aegis Fang Wing Configuration
 * Holds the AI controlled bits. For one Fate Point, before or after a roll, add as many available Fang skill bonuses to your roll. Each Fang has its own 1 turn cooldown.
 * 2x Shield Fangs - Adds +1 Physique
 * 2x Laser Fangs - Adds +1 Shoot
 * Lower Torso (R-Arm)
 * (Transform Slot 1, Internal) Lance Fang +4 Shoot
 * A front-facing high powered extending beam cannon. Can be replaced with the Radar Enhancer Fang via a fold gate.
 * (Transform Slot 2, Internal) Jammer Fang +2 Notice, +2 Investigate
 * In Jet Form, the sword acts as an antenna that boosts the unit’s radar capabilities. Can be replaced with the Lance Fang via a fold gate.
 * Thrusters (Legs) - Internal - Trans-Fold Boosters
 * +4 Deceive
 * In Jet Form, the boosters emit fold particles specialized in disrupting enemy sensors.